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Guns of icarus playerbase
Guns of icarus playerbase






guns of icarus playerbase

Every good adventure does have its conclusion and as such I will be passing on the torch. I have done many of the tasks and milestones I was privileged enough to work towards and have gone as far as I could ever have managed in this area of game development.

Guns of icarus playerbase Ps4#

My passion was woven in with the Guns of Icarus project and having worked tirelessly over the years to help players solve problems, note suggestions, log bugs, cooperate in community events and develop player experiences the rollercoaster of duties has very much elevated my understanding of the player and developer perspectives in the industry.īefore I digress too much I wanted to get back on point in saying that my passion to see Guns of Icarus: Alliance, and the PS4 version, successfully launch has been realised and my work, having completed an extensive period of additional support, is complete to my personal satisfaction. Working to make a business succeed is hard work so as an Indy studio it is certainly much more the case. Having done QA, visual design and animation for earlier game projects in the past, engaging myself with community management was a whole new beast and I can certainly say I’ve grown all the wiser in the years, especially having learned from case studies and real-time experience. It has not been an easy decision to make but one i feel more confident in now that i can look back at the fruits of our labour.Ĭontrary to many of our staff members I started out in this game community as a new player and became a CA before I was eventually offered the opportunity to join the team which is something I will always appreciate having done, and it is because of these moves I had forged far more friendships, developed more aspects of the game I love and surrounded myself with a community of creative, passionate, outspoken, philosophical and highly talented people. So as some of you may or may not be aware I have decided to hang up the Community Manager hat for the final time. To my colleagues, friends and everyone who has made the fabric of our community, Posted up on behalf of one of the greatest people I had the pleasure working alongside of: Hamsterdam hasn’t slowed us down in any way, but it has given us a new drive, and we are so thrilled to share this new venture with you. With any luck, you will show Hamsterdam as much love, as you’ve done for Guns of Icarus.ĭon’t worry, we are working on some truly amazing things behind the scenes, including new Maps, Discord Integration, Mixer Support, and a certain Microsoft cross-platform might be on the way (hint hint, nudge nudge.) We can’t say anymore, but stay tuned!

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We’ve grown so much as developers, and it’s been greatly thanks to you. You’ve been our biggest supporters, and we are so incredibly honored to show you what we’ve been up to. Kickstarter enables us to not only assure that you get Hamsterdam on all the platforms we are releasing on, but it also lets us do more fun stuff like exclusive Hamster costumes for Guns of Icarus, and, oh, A HAMSTER PLUSHIE?! To support our collaborators, and to invite you all to help us test this game, we’re starting a small Kickstarter Campaign. We’re so excited to finally show it to you! But don’t worry, you got a scooter, and a black belt in hamster-fu! The game is a mix of fighting, rhythm, precision, combos, Chinchilla boss battles, and some furious button / screen mashing. It features Pimm a small hamster, who’s grandpa gets kidnapped as Hamsterdam gets overrun by an evil Chinchilla. Hamsterdam will be a Nintendo Switch game, also available for PC, iOS, Android, and PS Vita ! Muses Derek, Vic & CS, with the help of some very talented artists, have been working on a new brawler called Hamsterdam! The rumours are true: We’re making a kung-fu fighting Hamster game.

guns of icarus playerbase

As you might have heard, there have been news about a Hamster running around Muse Games’ social media lately.








Guns of icarus playerbase